QUDA  1.0.0
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Spinor< RegType, StoreType, N, write > Member List

This is the complete list of members for Spinor< RegType, StoreType, N, write >, including all inherited members.

backup(char **spinor_h, char **norm_h, size_t bytes, size_t norm_bytes)Spinor< RegType, StoreType, N, write >inline
Bytes() constSpinorTexture< RegType, StoreType, N >inline
cb_norm_offsetSpinorTexture< RegType, StoreType, N >protected
cb_offsetSpinorTexture< RegType, StoreType, N >protected
ghost_spinorSpinor< RegType, StoreType, N, write >private
ghost_strideSpinorTexture< RegType, StoreType, N >protected
ghostTexSpinorTexture< RegType, StoreType, N >protected
InterType typedefSpinor< RegType, StoreType, N, write >private
load(RegType x[], const int i, const int parity=0) constSpinorTexture< RegType, StoreType, N >inline
loadGhost(RegType x[], const int i, const int dim) constSpinorTexture< RegType, StoreType, N >inline
normSpinorTexture< RegType, StoreType, N >protected
Norm()Spinor< RegType, StoreType, N, write >inline
operator=(const Spinor &src)Spinor< RegType, StoreType, N, write >inline
SpinorTexture::operator=(const SpinorTexture &src)SpinorTexture< RegType, StoreType, N >inline
Precision() constSpinorTexture< RegType, StoreType, N >inline
restore(char **spinor_h, char **norm_h, size_t bytes, size_t norm_bytes)Spinor< RegType, StoreType, N, write >inline
save(RegType x[], int i, const int parity=0)Spinor< RegType, StoreType, N, write >inline
set(const cudaColorSpinorField &x)Spinor< RegType, StoreType, N, write >inline
SpinorTexture::set(const cudaColorSpinorField &x, int nFace=1)SpinorTexture< RegType, StoreType, N >inline
Spinor()Spinor< RegType, StoreType, N, write >inline
Spinor(const ColorSpinorField &x, int nFace=1)Spinor< RegType, StoreType, N, write >inline
Spinor(const Spinor &st)Spinor< RegType, StoreType, N, write >inline
spinorSpinor< RegType, StoreType, N, write >private
SpinorTexture()SpinorTexture< RegType, StoreType, N >inline
SpinorTexture(const ColorSpinorField &x, int nFace=1)SpinorTexture< RegType, StoreType, N >inline
SpinorTexture(const SpinorTexture &st)SpinorTexture< RegType, StoreType, N >inline
ST typedefSpinor< RegType, StoreType, N, write >private
strideSpinorTexture< RegType, StoreType, N >protected
Stride() constSpinorTexture< RegType, StoreType, N >inline
texSpinorTexture< RegType, StoreType, N >protected
V()Spinor< RegType, StoreType, N, write >inline
~Spinor()Spinor< RegType, StoreType, N, write >inline
~SpinorTexture()SpinorTexture< RegType, StoreType, N >inlinevirtual