Accessor(const GaugeField &U, void *gauge_=0, void **ghost_=0, bool override=false) | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | inline |
Accessor(const Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > &a) | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | inline |
atomic_add(int dim, int parity, int x_cb, int row, int col, const complex< theirFloat > &val) const | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | inline |
fixed | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | static |
geometry | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | |
is_mma_compatible | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | static |
max | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | |
offset_cb | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | |
operator()(int dim, int parity, int x_cb, int row, int col) const | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | inline |
operator()(int dim, int parity, int x_cb, int row, int col) | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | inline |
resetScale(Float max_) | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | inline |
scale | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | |
scale_inv | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | |
stride | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | |
transform_reduce(QudaFieldLocation location, int dim, helper h, double init, reducer r) const | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | inline |
u | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | |
volumeCB | quda::gauge::Accessor< Float, nColor, QUDA_FLOAT2_GAUGE_ORDER, storeFloat > | |