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| quadrupleCG3InitNorm_ (const Float2 &a, const Float2 &b) |
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__device__ __host__ void | operator() (ReduceType &sum, FloatN &x, FloatN &y, FloatN &z, FloatN &w, FloatN &v) |
| where the reduction is usually computed and any auxiliary operations More...
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virtual __device__ __host__ void | pre () |
| pre-computation routine called before the "M-loop" More...
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virtual __device__ __host__ void | post (ReduceType &sum) |
| post-computation routine called after the "M-loop" More...
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template<typename ReduceType, typename Float2, typename FloatN>
struct quda::blas::quadrupleCG3InitNorm_< ReduceType, Float2, FloatN >
double quadrupleCG3InitNorm(d a, d b, V x, V y, V z, V w, V v){} z = x; w = y; x += a*y; y -= a*v; norm2(y);
Definition at line 592 of file reduce_core.cuh.